> For the complete documentation index, see [llms.txt](https://chainontop.gitbook.io/chainontop/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://chainontop.gitbook.io/chainontop/overview.md).

# Overview

Quick Guide

**Chain On Top** is the first **chain-abstracted social game of world domination** — an explicit battlefield where **tokens become troops**, liquidity is represented as **Hubs on a world map**, and teams rally together to **conquer the world and be the Chain on Top**.

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### ✨ Why It Matters

* **Make your tokens fight for you** — don’t just hold, deploy them as troops to capture rival liquidity.
* **Speculation meets strategy** — wins and losses move real liquidity.
* **Community over charts** — coordinate with your chain’s degens and flex your victories.
* **Liquidity isn’t given. It’s captured.**

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### 🧭 What You’ll Find Here

* **Basic Terms:** tokens, hubs, deployments, battles
* **Gameplay Mechanics:** power formulas, time multipliers, resolution logic.
* **Liquidity & Consequences:** what moves after battles and why it matters.
* **Social Strategy Layer:** the levers (targets, timing, allocation, alliances).

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### 🔗 Stay Updated

Follow us for constant updates: [x.com/ChainOn\_Top](https://x.com/ChainOn_Top)

{% hint style="info" %}
Note: Chain on Top is going live during Socket Surge, which means this is the first app battle testing the Socket Chain Abstraction Protocol. The game mechanics are inherently risky as well; while you could 100x your buy in, it's likelier that it will go to zero. So only play with $ that you're willing to lose. NFA. DYOR. LFG.
{% endhint %}
