Battle Resolution Logic
Battle Resolution
At the end of each epoch, every Hub under attack is resolved one by one. The outcome is determined by splitting the odds of victory between all participants based on the power they bring.
Step 1: Calculate Total Power
All attack and defence power is added together:
This is the pool of power at the Hub.
Think of it like a pot of lottery tickets — the bigger your contribution, the more tickets you hold.
Step 2: Assign Probabilities
Each side’s chance of winning equals its share of the total power:
For attacker team i:
For defender:
If attackers succeed, one of them captures the Hub.
If defense wins, the Hub stays under the same chain.
Step 3: Resolve the Battle
At epoch end, a weighted random draw is made. The result follows the probabilities above.
More power = better odds, but no guarantees.
Multiple attackers share chances proportional to their strength.
Defenders always retain some chance regardless of them committing troops, even against stronger foes.
Example
Total Power at Hub = 1,000
Attacker A: 300 power → 30% chance
Attacker B: 200 power → 20% chance
Defender: 500 power → 50% chance
When the epoch ends, a draw is made. Whoever’s share is selected takes (or keeps) the Hub — and liquidity shifts accordingly.
👉 In short: the more power you bring, the more likely you are to win, but every battle has risk, and even underdogs can surprise. After the battles resolve, liquidity is moved from unsuccessful troop deployments to successful troop deployments and hub defences.
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