Hubs

Hubs are the battlegrounds of Chain On Top — gamified slices of each token’s main liquidity pool. The aim of the game is to conquer all hubs, and thus all the liquidity.


⚡ Key Points

💧 Liquidity Representation

  • Hubs are gamified representations of a token's liquidity in its pool.

  • A token’s total liquidity is split equally across the Hubs it controls.

  • Losing a Hub means losing liquidity from your pool to the rival who successfully attacks your hub

⚔️ Always Contested

  • There are no free Hubs - each chain starts with 2 Hubs, and all the Hubs are controlled by a chain

  • Every Hub is owned by a chain and can be attacked at any time by any Chain, including multiple chains at the same time.

  • Teams must actively defend their Hubs each epoch to keep control - Each Hub has a Base Defence power, which can be boosted by deploying more tokens to that Hub by the defending team.

🎯 Strategic Impact

  • More Hubs = more presence on the map, but more ground to defend.

  • Fewer Hubs = easier to defend, but riskier — losing one means losing a larger chunk of liquidity.

👑 Endgame Condition

  • The game ends when one team controls all Hubs on the map.

  • That chain wins all the liquidity in the game and claims the throne of The Chain On Top.

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