Hubs
Hubs are the battlegrounds of Chain On Top — gamified slices of each token’s main liquidity pool. The aim of the game is to conquer all hubs, and thus all the liquidity.
⚡ Key Points
💧 Liquidity Representation
Hubs are gamified representations of a token's liquidity in its pool.
A token’s total liquidity is split equally across the Hubs it controls.
Losing a Hub means losing liquidity from your pool to the rival who successfully attacks your hub
⚔️ Always Contested
There are no free Hubs - each chain starts with 2 Hubs, and all the Hubs are controlled by a chain
Every Hub is owned by a chain and can be attacked at any time by any Chain, including multiple chains at the same time.
Teams must actively defend their Hubs each epoch to keep control - Each Hub has a Base Defence power, which can be boosted by deploying more tokens to that Hub by the defending team.
🎯 Strategic Impact
More Hubs = more presence on the map, but more ground to defend.
Fewer Hubs = easier to defend, but riskier — losing one means losing a larger chunk of liquidity.
👑 Endgame Condition
The game ends when one team controls all Hubs on the map.
That chain wins all the liquidity in the game and claims the throne of The Chain On Top.
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